Tuesday, June 30, 2020 at 6:00:00 PM


&lt;p&gt;This month join us Virtually to discuss the latest and greatest in Unreal Engine 4/5. We&#39;ll be discussing:&lt;/p&gt;&lt;ol&gt;&lt;li&gt;&lt;b&gt;Working with Perforce &amp;amp; UGS (Unreal Game Sync) &lt;br&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Setting up a Perforce Server &amp;amp; Clients&lt;br&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Setting up a UGS Metadata server&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Best Practices for Teams using Perforce &amp;amp; UGS&lt;br&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;Everyone from hobbiest and students to professional developers are welcome and encouraged to attend. Additionally, businesses and industries seeking to explore the capabilities of real-time game engine technology are welcome and encouraged to attend as well. &lt;/p&gt;</p>


6:00 PM: Welcome<br/>

6:30 PM: Perforce &amp; UGS Demo<br/>

In this virtual meetup, we&#39;ll walk through the entire process (starting from scratch) on how to setup a Perforce Server, Unreal Game Sync Server, how to use Perforce clients, and how to get your team working and functioning appropriately using UGS and P4. <br/>

7:45 PM: Virtual Hangout<br/>



Hosted By<br/>

Ryan Manning, Unreal Community Leader<br/>

Over the past 15+ years I&#39;ve spent my life learning, leading, educating and directing multiple facets of game development, content creation, and business development. As a life-long artist, my passion is to create, enrich, and build compelling stories using game technology as my medium.<br/>


Steve Biegun, Unreal Community Leader<br/>

I am Lead Creative Technologist at Dimensional Innovations, an experience design firm in Kansas City. I lead our team&#39;s Unreal Engine development for interactive installations and VR/AR projects. Prior to joining DI, I specialized in architectural visualization and healthcare application development.<br/>





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