Tuesday, May 26, 2020 at 6:00:00 PM


&lt;p&gt;This month join us a Virtually to discuss the latest and greatest in Unreal Engine 4/5. We&#39;ll be discussing:&lt;/p&gt;&lt;ol&gt;&lt;li&gt;&lt;b&gt;UE5&#39;s awesomeness!&lt;br&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt; Upcoming industry events&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt; and an Unreal Engine 4 demo on Quixel &amp;amp; Landscape Generation&lt;br&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;Everyone from hobbiest and students to professional developers are welcome and encouraged to attend. Additionally, businesses and industries seeking to explore the capabilities of real-time game engine technology are welcome and encouraged to attend as well. &lt;/p&gt;</p>


6:00 PM: Welcome<br/>

6:30 PM: Quixel &amp; Landscapes Tech Demo<br/>

In this webinar, I&#39;ll show you how to create a photorealistic nature environment in UE 4.25 using procedural tools and photogrammetry assets from Quixel. I&#39;ll share a template project before the event if you would like to follow along. We&#39;ll start by creating a landscape with a dynamic material, set up Quixel Bridge for quick and easy importing, populate the scene with photogrammetry assets, and incorporate a procedural foliage volume to automatically place foliage assets.<br/>

7:30 PM: Virtual Hangout<br/>



Hosted By<br/>

Ryan Manning, Unreal Community Leader<br/>

Over the past 15+ years I&#39;ve spent my life learning, leading, educating and directing multiple facets of game development, content creation, and business development. As a life-long artist, my passion is to create, enrich, and build compelling stories using game technology as my medium.<br/>


Steve Biegun, Unreal Community Leader<br/>

I am Lead Creative Technologist at Dimensional Innovations, an experience design firm in Kansas City. I lead our team&#39;s Unreal Engine development for interactive installations and VR/AR projects. Prior to joining DI, I specialized in architectural visualization and healthcare application development.<br/>





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